A full Scrum course, with simulations, not slides

Learn Scrum by doing. From A to Z.

A modern, gamified course that takes you from the empirical foundations of Scrum through every event, artifact, and accountability, and drops you into role simulations where the tradeoffs are real.

Aligned with the 2020 Scrum Guide
3 hands-on role labs
Certificate on completion
Read

Concise, opinionated lessons, no fluff, no jargon dumps.

Practice

Interactive labs where you play PO, SM, and Developer under pressure.

Prove it

Quizzes per module and a final exam that unlocks your certificate.

Curriculum

Everything you need. Nothing you don't.

Module 01
Foundations

What Scrum is, why it exists, and the mindset that powers it.

  • What is Scrum?4 min
  • Game: The Five Values6 min
  • Empiricism & the three pillars3 min
  • A short history of Scrum3 min
  • Game: Spot the pillar7 min
  • The three accountabilities3 min
  • The five events, at a glance4 min
  • Checkpoint: Live the values6 min
  • The three artifacts and their commitments4 min
  • The five values, in practice3 min
  • When Scrum is the right tool3 min
  • Checkpoint: Which pillar is that?6 min
  • When Scrum is the wrong tool3 min
  • Common Scrum misconceptions3 min
  • Checkpoint: Values under pressure6 min
  • Scrum vs Agile3 min
  • Scrum vs Kanban3 min
  • Checkpoint: Pillars in the wild6 min
  • How to read the Scrum Guide3 min
Module 02
Product Owner campaign

Play the value-maximizer. Order, focus, defend the Sprint.

  • Your role as PO3 min
  • Game: Order the backlog9 min
  • The Product Goal3 min
  • Anatomy of a Product Backlog3 min
  • Game: Write a Sprint Goal9 min
  • Refinement is a mindset, not a meeting3 min
  • Game: Protect the Sprint10 min
  • Writing a Product Backlog Item that works3 min
  • Ordering heuristics for POs3 min
  • Checkpoint: Order for value8 min
  • Stakeholders are partners, not obstacles3 min
  • The disciplined 'no'3 min
  • Checkpoint: Sharpen the Sprint Goal7 min
  • Forecasting vs committing3 min
  • Checkpoint: Protect the Sprint7 min
  • Optimise for value, not output3 min
  • Discovery and delivery, side by side3 min
  • Checkpoint: Re-order under new info8 min
  • Running the Sprint Review well3 min
Module 03
Scrum Master campaign

Serve the team. Remove impediments. Coach, don't command.

  • Your role as SM3 min
  • Game: Spot the impediment9 min
  • The servant leader mindset3 min
  • Facilitation basics3 min
  • Game: Coach, don't command10 min
  • The Daily Scrum, done right3 min
  • Retro formats that don't get stale4 min
  • Checkpoint: Spot the impediment7 min
  • Facilitating Sprint Planning3 min
  • Facilitating refinement3 min
  • Protecting the team without becoming a wall3 min
  • Checkpoint: Coach, don't command7 min
  • Teaching Scrum to a new team3 min
  • Coaching questions that unlock a team3 min
  • Checkpoint: Impediments, harder mode7 min
  • Metrics an SM should avoid3 min
  • A word on 'scaling Scrum'3 min
  • Checkpoint: Coaching under pressure7 min
  • Scrum Master anti-patterns3 min
Module 04
Developer campaign

Craft the Increment. Own the how. Hold the line on quality.

  • Your role as Developer3 min
  • Game: Sprint Planning under capacity9 min
  • Anatomy of the Sprint Backlog3 min
  • Building a Definition of Done that holds the line4 min
  • Game: Is it really Done?10 min
  • What self-management actually looks like3 min
  • Technical excellence is a Scrum concern3 min
  • Checkpoint: Plan to your capacity8 min
  • Pairing and mobbing as a Sprint tool3 min
  • Refactoring inside the Sprint3 min
  • Estimation, lightly3 min
  • Checkpoint: Is it really Done?9 min
  • Your job in the Daily Scrum3 min
  • Code review as a team habit3 min
  • Checkpoint: Replan mid-Sprint8 min
  • A test strategy for a Sprinting team3 min
  • Managing technical debt honestly3 min
  • Checkpoint: DoD under real pressure9 min
  • Ship the smallest useful thing3 min
Module 05
Distributed & hybrid teams

Scrum Master playbook for offshore, hybrid and time-zone-split teams.

  • Why distributed Scrum is hard4 min
  • The distributed SM playbook5 min
  • Game: The distributed playbook12 min
  • Doing the timezone math3 min
  • Written by default3 min
  • Vendor mode vs team mode3 min
  • Checkpoint: The distributed playbook10 min
  • Onboarding someone you'll never share a whiteboard with3 min
  • Hybrid meetings that don't punish the remote crowd3 min
  • Retros across timezones3 min
  • Tooling for distributed Scrum3 min
  • Checkpoint: Two-timezone judgement calls10 min
  • Building trust when you'll never share lunch3 min
  • Working across cultures3 min
  • Offshore anti-patterns you'll see3 min
  • Checkpoint: One-team pressure test10 min
  • Signals you're actually one team3 min
  • Being a PO for a distributed team3 min