Module 4Optional

Developer campaign

Craft the Increment. Own the how. Hold the line on quality.

19 lessons ~93 min 6 games Certificate included
This role module opens once you finish Foundations and pass its quiz. That way every learner shares the same Scrum baseline before specialising.
What you'll learn
  • Your role as Developer
  • Anatomy of the Sprint Backlog
  • Building a Definition of Done that holds the line
  • What self-management actually looks like
  • Technical excellence is a Scrum concern
  • Pairing and mobbing as a Sprint tool
Full lesson list
  • 1Your role as Developer3 min
  • 2Game: Sprint Planning under capacity9 min
  • 3Anatomy of the Sprint Backlog3 min
  • 4Building a Definition of Done that holds the line4 min
  • 5Game: Is it really Done?10 min
  • 6What self-management actually looks like3 min
  • 7Technical excellence is a Scrum concern3 min
  • 8Checkpoint: Plan to your capacity8 min
  • 9Pairing and mobbing as a Sprint tool3 min
  • 10Refactoring inside the Sprint3 min
  • 11Estimation, lightly3 min
  • 12Checkpoint: Is it really Done?9 min
  • 13Your job in the Daily Scrum3 min
  • 14Code review as a team habit3 min
  • 15Checkpoint: Replan mid-Sprint8 min
  • 16A test strategy for a Sprinting team3 min
  • 17Managing technical debt honestly3 min
  • 18Checkpoint: DoD under real pressure9 min
  • 19Ship the smallest useful thing3 min
  • Developer quizEarn certificate