Module 3Optional

Scrum Master campaign

Serve the team. Remove impediments. Coach, don't command.

19 lessons ~87 min 6 games Certificate included
This role module opens once you finish Foundations and pass its quiz. That way every learner shares the same Scrum baseline before specialising.
What you'll learn
  • Your role as SM
  • The servant leader mindset
  • Facilitation basics
  • The Daily Scrum, done right
  • Retro formats that don't get stale
  • Facilitating Sprint Planning
Full lesson list
  • 1Your role as SM3 min
  • 2Game: Spot the impediment9 min
  • 3The servant leader mindset3 min
  • 4Facilitation basics3 min
  • 5Game: Coach, don't command10 min
  • 6The Daily Scrum, done right3 min
  • 7Retro formats that don't get stale4 min
  • 8Checkpoint: Spot the impediment7 min
  • 9Facilitating Sprint Planning3 min
  • 10Facilitating refinement3 min
  • 11Protecting the team without becoming a wall3 min
  • 12Checkpoint: Coach, don't command7 min
  • 13Teaching Scrum to a new team3 min
  • 14Coaching questions that unlock a team3 min
  • 15Checkpoint: Impediments, harder mode7 min
  • 16Metrics an SM should avoid3 min
  • 17A word on 'scaling Scrum'3 min
  • 18Checkpoint: Coaching under pressure7 min
  • 19Scrum Master anti-patterns3 min
  • Scrum Master quizEarn certificate