Module 3Optional
Scrum Master campaign
Serve the team. Remove impediments. Coach, don't command.
19 lessons ~87 min 6 games Certificate included This role module opens once you finish Foundations and pass its quiz. That way every learner shares the same Scrum baseline before specialising.
What you'll learn
- Your role as SM
- The servant leader mindset
- Facilitation basics
- The Daily Scrum, done right
- Retro formats that don't get stale
- Facilitating Sprint Planning
Full lesson list
- 1Your role as SM3 min
- 2Game: Spot the impediment9 min
- 3The servant leader mindset3 min
- 4Facilitation basics3 min
- 5Game: Coach, don't command10 min
- 6The Daily Scrum, done right3 min
- 7Retro formats that don't get stale4 min
- 8Checkpoint: Spot the impediment7 min
- 9Facilitating Sprint Planning3 min
- 10Facilitating refinement3 min
- 11Protecting the team without becoming a wall3 min
- 12Checkpoint: Coach, don't command7 min
- 13Teaching Scrum to a new team3 min
- 14Coaching questions that unlock a team3 min
- 15Checkpoint: Impediments, harder mode7 min
- 16Metrics an SM should avoid3 min
- 17A word on 'scaling Scrum'3 min
- 18Checkpoint: Coaching under pressure7 min
- 19Scrum Master anti-patterns3 min
- Scrum Master quizEarn certificate